World of Bytes: XNA using custom fonts
When we are creating a game one of the importat part is the text that we display, but we don’t want to use the boring fonts that our system has installed. The following steps helps us to add and use a new font in our game.
Read more from the original source:
World of Bytes: XNA using custom fonts
Originally posted 2009-03-20 22:09:00.













